So is importing .obj in 2.78 via script broken, or am I not doing it right? It's crashing on import in my script when I try and reference the object at all.
import bpy
file_loc = 'C:\\Users\\MyComp\\Documents\\3Dobjects\\obj\\humans\\human_figure_JOINED.obj'
imported_object = bpy.ops.import_scene.obj(filepath=file_loc)
obj_object = bpy.context.object
#print('Imported name', imported_object.name)
print('Imported name: ', obj_object.name)
Running this with the first print statement yields this:
AttributeError: 'set' object has no attribute 'name'
If I let it run as shown, the second print gives me an object "Point.001" which is I think the last created object, so the active one?
I have tried to link the imported object to the scene by adding the following code, but this doesn't seem to work:
scn = bpy.context.scene
scn.objects.link(imported_object)
This gives me an error:
TypeError: SceneObjects.link(): error with argument 1, "object" - Function.object expected a Object type, not set
Appears to me to be something wrong with the import. If I import via the UI (File..Import...Wavefront(.obj) everything seems ok, as in it imports and can be manipulated.
Any ideas?
I would select it referencing the name but I can't even get the name because the reference getting it from "imported object" fails.
{'FINISHED'} or {'CANCELLED'}
not an object. Usually an operator, if run successfully, will change the appropriate context property. Scene imports often import multiple objects, and can be ref'd after usingfor o in context.selected_objects:
or similar. $\endgroup$