Pose and Rest position differ.
Updated with blend file below:
I understand that this could be due to the IK constraints I have. What I'm doing is rigging first then I'm going to apply the weight painting after. Is this offset difference going to cause problems. IE weird deformation of the mesh?
And is there a way to make the pose position like the rest even with the IK constraints?
Sorry if this is a noob question. Help is much appreciated.