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This is from the first room in Vanishing Realms:

enter image description here

The part I am concerned with is the top section that goes from a straight column to this kind of splayed out effect, not sure of the correct term. Anyways in SolidWorks you would loft this in a couple of seconds, how can I do this in Blender?

Thanks in advance.

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  • $\begingroup$ I would try with booleans, subtracting cylindric shapes from a cube gives some similar (rough) shape... at least for the upper part. $\endgroup$ – m.ardito Feb 3 '17 at 18:51
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Final result:

final

Modeling:

It's extremely simple.

Just add a Cube. Go to Edit Mode. Select bottom face and extrude (hit E) it down in the Z axis, after extrude - scale it down (hit S). Repeat for every segment.

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After that make object Smooth and add Autosmooth or Edgesplit Modifier.

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