# Keyframes aren't working correctly

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

Im unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didnt move it.

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening.

My .blend file can be found here:

• I guess this problem is so peculiar, that you should share your model (eg with blend-exchange.giantcowfilms.com) for others to see whats wrong... or at least explain much more and add images... Feb 4, 2017 at 15:25
• @m.ardito I have added photos and explained what`s going on. Feb 5, 2017 at 3:20