One of the first things I wanted to do was to edit an individual mushroom by selecting it, moving it around, transforming it in a number of ways (rotating it, scaling it), etc. Whereas I expected to see each individual mushroom show up in the Outliner tool (which would then allow me to select a mushroom from the Outliner and see it highlighted in the viewport), I only saw a single "
Plane" object in the Outliner. Furthermore, I wasn't able to grab individual mushrooms and do anything with them. They all appeared "locked" into the plane and/or greater model at large.
I asked a question on this site and was told that these mushrooms were part of a particle system (which, as a total newbie, I had never heard of before). To make the individual mushrooms editable objects, I needed to go to the
Modifiers Panel and click the
Convert button. I did this, and sure enough, I am now able to edit each individual mushroom. Thank you Blender SE!
However, I was curious to find out more about particle systems and how they were related to my mushroom patch. I have now watched several video tutorials on Blender particle systems and emitters, and I'm now totally & utterly confused!
- How are the individual mushrooms connected to a particle system in the original (on blendswap.com) file? Did the author somehow configure a super customized particle system that "emitted" random mushrooms at random locations?
- What does
Modifiers >> Convertactually do to a particle system (or anything else)? How did it break out all of the mushrooms into separate editable objects? How does it know that the entire mushroom should be the "atomic" editable object, and not allow you to decompose a mushroom into smaller parts (the umbrella, parts of the stem, etc.)?
- Why were the mushrooms not editable before I clicked this
Convertbutton? How would I convert everything back into a single object (perhaps after editing a few mushrooms), and what would that "single object" be referred to as?
Thanks in advance!