I am not completely new to Blender, but I'm actually on a project of interior design visualization where I would like to create a material that would allow me turn any surface into this kind of paper lamp.
Its basically wrinkled paper extruding from the volume, never intersecting with each other, slightly opalescent, with a light source inside (which could obviously be another object).
I have no idea where to start from. I guess it should involve procedural material rather that using an image, but I'm not sure how to make the lines protrude neither how to generate them and be able to modify their parameters
I'd be really grateful if someone could show a way into this problem. Cheers!