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enter image description hereI have a single material shared between multiple instances of a reference object that is spawned in from a secondary layer. I'm trying to animate the Z-transparency of the sared material but i don't want the animation to effect all the object sharing that material. How can i animate each object's material separately? Thanks

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  • $\begingroup$ Have you tried animating the alpha within each of their object colors? In the objects properties panel, each one has an object color. I suggest animating the alpha channel of that. $\endgroup$ – christai Feb 6 '17 at 7:18
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You can play a material action on each of the objects. The actions play independent from each other even when you use the same mesh and/or material.

You can indeed animate the object color too.

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  • $\begingroup$ Since the objects are actually copies of the same object spawned in from a second layer to edit the object color was the right choice. $\endgroup$ – Mattia Trebbi Feb 14 '17 at 9:52

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