I have a single material shared between multiple instances of a reference object that is spawned in from a secondary layer. I'm trying to animate the Z-transparency of the sared material but i don't want the animation to effect all the object sharing that material. How can i animate each object's material separately? Thanks
You can play a material action on each of the objects. The actions play independent from each other even when you use the same mesh and/or material.
You can indeed animate the object color too.