Hello there I'm trying to learn how to python to help me automate parts of my workflow which take a long time and are repetetive (so i can go do the ironing while it does all that). But I thought I better ask if scripting can possibly do it first, as its the only real need I'll have for scripts, I believe. I have written down a list of what I want the script to do in quasi-programming terms. I know some of it is possible, but would like to know if it all is!
(I've also put in ITALICS how i would MANUALLY accomplish these operations, just in case descriptions dont work out well)
Run-script
//tex_directory is the hard disk location where blender will look for the texture to replace the one already on the object
tex_directory = "c:\mytextures\"
// Below command loads a list of "applicable" object names. The aim is that it will later scan through all objects in the scene, and if their name matches, it will perform the texture/optimization commands on them.
load_a_list_of_applicable_object_names
go_through_all_objects_in_scene
//compare names of scene objects with loaded list to see if we find an object we want to modify.
if object_name = any_applicable_object_name
// apply planar_decimation modifier to object to remove extra faces not needed.
remove_object_faces
modifiers > decimation > planar decimation > apply
// retexture object from a multi-texture file to a single texture image
retexture_object
MATERIALS > duplicate material (plus button) > rename new material to object name
TEXTURES > duplicate texture (plus button) > rename new material to object name+"_tex"
TEXTURES > texture's TYPE to "image or movie"
TEXTURES > image > open > TEX_Directory+object name+".jpg"
TEXTURES > MAPPING:
coordinates - "global"
projection "cubic"
SIZE X,Y and Z = "10"
TEXTURES > Influence > Diffuse > Alpha = 1
end if //return to comparing rest of scene objects to "applicable" objects list.
if end of scene objects - end script
Has anyone even the foggiest idea how to do this? I've managed to create a decimate modifier (with default values which I dont want) and thats about it!