I am trying to bake a bent normal map with Blender Cycles but i get weird results by default. I mean it works but it's not the same colors as other map bakers like XNormal or Substance Painter, the texture looks like this:
1 Answer
You have to fix the axis of the baking option in the swizzle line because Blender uses different axis in the 3D viewport than other software. So you must use +X +Z -Y.
Also don't forget to reset the orientation by doing an "Apply" with the shortcut Ctrl + a then Apply Rotation.