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To start off I'd like to learn how to model a wooden rectangle.

I know how to manipulate the object and get the shape I want but I really don't know how to get the texture of wood. The look I'm hoping to achieve is a wood that has a glossy finish over it. Maybe I'm taking the complete incorrect approach to this, but as of now I have a simple rectangle and am very open to suggestions!

(The following is an explanation on what I'm doing if you're curious) I was given the opportunity to make an animation for a school, and am starting to just now get into animation and graphic design and need some help starting this.

I've been using the Blender to make things like HD animations by making a 'cartoony' looking fire affect rolling off of letters. I now would like to have a wooden background and have a fire carve the kids names into the wood.

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    $\begingroup$ Please be concise with your question. it is hard to understand what part of the process you need help with. Is your question about modeling, creating text, texturing, creating toon shaders, fire simulation, animating or what? $\endgroup$ – cegaton Feb 1 '17 at 3:44
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    $\begingroup$ You may have bitten more than you can chew. Please narrow down your question to specific difficulties and problems you encounter, as it stands the question is simply too broad to answer. $\endgroup$ – Duarte Farrajota Ramos Feb 1 '17 at 4:05
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    $\begingroup$ please use the edit link at the bottom of your question and add information that might help others understand how to help you. Also, make the title of the question reflect your intentions. $\endgroup$ – cegaton Feb 1 '17 at 4:07
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    $\begingroup$ If you are starting with blender you can check out the resources listed on this link: resources for blender $\endgroup$ – cegaton Feb 1 '17 at 4:09
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    $\begingroup$ You might search for tutorials on "text" + "effects" or possibly "particles", and just devour all the knowledge you can find available. You don't need to commit every detail to memory, but it would probably give you a good idea of what's possible. $\endgroup$ – Mentalist Feb 1 '17 at 5:53
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If your final project is destined to be for Blender's Game Engine, you're really jumping in at the deep end. If it's just to create an on-screen demo 'live' whislt still in Blender, or producing a video for each name, you've still got a long way to go if starting from scratch.

With the latter in mind and your query as to how to make wood shiny, I've included this example with some text 'burnt/engraved' into it's front surface to at least show you what is possible using plain vanilla Blender and OpenGL rendering.

enter image description here

The 'shinyness' such as it is, was achieved by placing a few 'Point lights' about and upping the specular setting.

The Blend file (complete with textures) is attached so you can wander within and see how it's put together, experiment etc. Something to kick off from.

Making the oblong look like wood needs "Texturing". Have a look at the Blender file attached along with some Youtube tutorials on the subject. There's plenty available.

You might also take a look at this What order to texture a 3d object?

(Blender version used: 2.77a)

[](https://blend-exchange.giantcowfilms.com/b/2661/

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