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i have been following a rigging tutorial on you tube and then i encountered a problem with parenting the armature to my character i right clicked the character mesh then the armature and i pressed ctrl+p and then chose the automatic weights option the error was : bone heat weighting failed to find a solution for on for two bones i have read several answers on the forums and here is what i have tried 1.removing doubles 2.selecting all the bones without .l and .r extensions and then s->x->0

and here is the .blend file https://github.com/phantomcoder1996/blendermodels/blob/master/man.blend

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Just add a subsurf modifier to the mesh as shown below:

enter image description here

Then parent the mesh with the armature again and it will work as shown below:

enter image description here

Updated .blend file can be found here:

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  • $\begingroup$ thanks .you have saved me a lot of time ,but why is the subdivision surface modifier required?? $\endgroup$
    – Reema Amro
    Feb 1, 2017 at 15:31

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