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Not sure what I messed up on here, but both the IK and the center bones have the Limit Rotation constraint, with the same values. Now, I want the mesh to only rotate on the x-axis. But right now, it's more like free-for-all. Before I've made a minecraft rig and it works all right. What do I need to fix this?

Weird bends

EDIT: I figured out, that it may be because the shoulder is frozen in on eposition and won't rotate when you use the IK. Not sure what's up. I tried following this tutorial: Blender tutorial

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You cannot use other constraints in conjunction with IK. You need to use the built-in IK limits. They are in the Bone Data buttons, in the section marked Inverse Kinematics in The Inverse Kinematics section in the properties > Bone panel

enter image description here

http://wiki.blender.org/index.php/Do...#Bone_IK_Panel

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  • $\begingroup$ It was one way, but a little glitchy. Thanks for your answer though. $\endgroup$
    – Ackados
    Feb 1, 2017 at 3:17
  • $\begingroup$ I did already check it, but I finally managed to get it working exactly the way I wanted. The both values on limit Z must both be 0. Thank you! $\endgroup$
    – Ackados
    Feb 9, 2017 at 18:34

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