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I'm trying to use the Dope Sheet to animate a model I made, but after setting one keyframe (LocRot using the i key shortcut) any attempt to move any bone afterwards results in the bone being moved back to the position in the that one keyframe.

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Make sure you are editing the bone and adding the keyframes in Pose Mode.

  1. Go to the starting frame.
  2. Make the Location/Rotation change you want on the bone
  3. Press the i key and select Loc/Rot

This establishes your starting position and rotation.

  1. Go to the end frame.
  2. Make the Location/Rotation change on the bone.
  3. Press the i key and select Loc/Rot.

This establishes your end position and rotation

Your animation should play as expected.

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Spent hours on this, just found solution. It apears you can't change keyframe, you need to OVERRIDE it. Press "I" in Action Editor and new pose will be saved as a new keyframe.

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