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I want to export a scene to collada to load it in Android openGl ES2, if I have many meshes each one has its own armature I noticed the root bone of all armatures by default called Bone, in collada I have to get skeleton from its name so if I let names as they are there is a conflict in names occurred, my question is am I have to rename bones before exporting to solve this or there is another solution?

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  • $\begingroup$ This can be done via a script. Do you also have a vertex group named "Bone" on each mesh assigned to each armature? $\endgroup$ – batFINGER Jan 30 '17 at 13:02
  • $\begingroup$ Yes I have vertex groups for each bone called with its name $\endgroup$ – Mohamed Jan 30 '17 at 13:38

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