Is it possible to unfold the geometry into a plane without distorting the faces, Just like a paper cutoff inside blender?
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$\begingroup$ I just want to unwrap the mesh For example if the mesh is cube. i want all of its 6 faces unwrapped as plane. But there should be no change in shape of it's faces. hope you understand. If you don't understand let me know I'll explain more with image $\endgroup$ – Adirai Maji Jan 30 '17 at 13:52
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$\begingroup$ You can rig it and pose the rig in an unfolded position. Of course the more complex the model, the more difficult this becomes. Could work for low poly though. $\endgroup$ – Mentalist Jan 30 '17 at 14:22
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Finally Found the answer
Export the uv layout as a .svg file. Then import that .svg file back into blender. It will be a curve object so you will need to then convert it to a mesh (Alt+C)
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$\begingroup$ Ah, so you ment like in ZBrush, where you can "unfold" your mesh to display the uv. $\endgroup$ – Reaper Jan 31 '17 at 8:01
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$\begingroup$ There is a "paperfold" addon (I don't know if it works still on current versions): wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/… If you want to animate read: blender.stackexchange.com/questions/6767/… $\endgroup$ – user1853 Jan 31 '17 at 16:47
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$\begingroup$ Just for fun you can watch this: youtube.com/watch?v=iKMDESHjI1Q $\endgroup$ – user1853 Jan 31 '17 at 16:50