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Is it possible to unfold the geometry into a plane without distorting the faces, Just like a paper cutoff inside blender?

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  • $\begingroup$ I just want to unwrap the mesh For example if the mesh is cube. i want all of its 6 faces unwrapped as plane. But there should be no change in shape of it's faces. hope you understand. If you don't understand let me know I'll explain more with image $\endgroup$ Commented Jan 30, 2017 at 13:52
  • $\begingroup$ You can rig it and pose the rig in an unfolded position. Of course the more complex the model, the more difficult this becomes. Could work for low poly though. $\endgroup$
    – Mentalist
    Commented Jan 30, 2017 at 14:22

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Finally Found the answer

Export the uv layout as a .svg file. Then import that .svg file back into blender. It will be a curve object so you will need to then convert it to a mesh (Alt+C)

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