One object is recreating another as dupliface instances. But those one which is being instanced has got particle system + explode modifier. Cycles renders OK, but Internal fails on this task, though its viewport shows right relationships between objects.

EDIT: I found how to make it work in Internal - just switch to object mode in render settings of particle system and keep it blank. Anyway I'm still curious why is it acting like that...




You must log in to answer this question.