So I have this towel render; everything seems to look fine about it, except that little distracting point of floating fur at the top which just ruins it.
Looking a tiny bit into the scene, I found the hair is built at exactly the origin point, and changing it will render the hair in the set place.
I could surely move the origin point out of the camera, but if I wanted to rotate it, scale it or animate it in a way that involves it, it'd be really important to have it in the appropriate location, meaning the hair will have to be rendered there as well.
So what exactly causes the hair to just... appear there?
Here are the particle settings if that matters BTW.
Edit: Here's the .blend file for more clarity, though this is a pretty small issue: https://www.dropbox.com/s/bejfakblkf8ntuj/extowel.zip?dl=0