Okay,I'm gonna ask this and I hope to God this isn't a duplicate of another question. Do you remember in FNaF Sister Location how the plastic suits of the animatronics like Circus Baby have that porcelain crack texture to it? Well,I'm trying to replicate it for my plastic material in Cycles,but when I try procedurally,I fail. I resorted to textures online and I still failed. Can you please help me out?

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  • $\begingroup$ There is currently no good way to make that pattern procedurally. UV map and texture your object. Creating an image texture is the only practical way. $\endgroup$
    – Mentalist
    Jan 27, 2017 at 20:29
  • $\begingroup$ I think the cracks tutorial is mostly what you want, and the leather material might get you closer to the pattern you are looking for. $\endgroup$
    – sambler
    Jan 28, 2017 at 20:04
  • $\begingroup$ This might help: youtube.com/watch?v=gSB-v4upJzI Ady explains how to create procedural cracks and store them in a nodegroup. $\endgroup$
    – yann
    Feb 23, 2017 at 4:12

1 Answer 1


The closest that I could find procedurally is something like the following, but the brick pattern really is Too consistent, that's why I tried to break up the mix with the musgrave texture, and the Random values for the monotony of the brick pattern (see below for the node arrangement).

enter image description here

Here's the Result on a sphere - keep in mind, it's not all that impressive, but should serve as a good basis to build from should you pursue it further.

enter image description here

I have another attempt here, and thought if we could some how mix the structures, we would have a pretty good method. So here it goes:

Musgrave Node Setup

Rendered Result on Suzanne

  • $\begingroup$ Thanks Rick. You gave me a good suggestion,and so I reward you for your valiant efforts. $\endgroup$ Jan 30, 2017 at 15:28

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