Is it possible to read RGB values from a pixel of a texture using UV coordinates and use that in drivers? Python code?
I'd like to create a driver to influence object's locations, rotation and visibility, but the only input I have is through a texture.
I'm using a special project template with certain points on the texture feeding color or B/W values for materials. I'd like to use the same texture to convey some values to drivers - changing the geometry of the scene, not only materials.