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I am new to blender.

I have a 3D object that are made from an SVG file.

I want to know how to apply an image to said object. To act like a skin for said 3D object. This is the same as creating a clipping mask in Adobe Photoshop.

How do I apply said image to an object to make it act as a skin for the 3D object?

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marked as duplicate by cegaton, Duarte Farrajota Ramos, GiantCowFilms, Scott Milner, iKlsR Apr 30 '18 at 9:37

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ I believe this is a duplicate, but I can't find the other question atm. My suggestion would be to import a vector and extrude that. $\endgroup$ – VRM Jan 26 '17 at 13:26
  • $\begingroup$ Thanks @veryRandomMe . It is not the duplicate of that question. I have an object formed the same as the question you mentioned. But, I want to apply an image to act like a skin to said object. $\endgroup$ – BajoyFH Jan 26 '17 at 17:26
  • $\begingroup$ Sounds to me liek you are wanting to have the image applied as a texture to your svg curve object - in this case, the best I can suggest is to convert with alt-c to mesh and then add an image texture mapped to UVs, projected from top view if the svg object is still on the x and y plane. $\endgroup$ – Craig D Jones Jan 26 '17 at 17:56
  • $\begingroup$ I'm still not sure what you mean by "To act like a skin" and the reference to PS's clipping mask is not making anything clearer. Do you mean that you just want to texture the object, or put on image on the surface of it? $\endgroup$ – David Jan 26 '17 at 18:04
  • $\begingroup$ Thanks @CraigDJones . I'll try that. Apparently I have to learn what is texture in blender. Sorry for that. Hahaha. $\endgroup$ – BajoyFH Jan 26 '17 at 20:39
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Put a Black and White image into an image texture and use it in a displacement modifier applied to a highly subdivided plane.

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