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I have a big landscape modell (golf course) with an lot of non-manifold edges (everytime when a lawn is next to a hard surface). Now - i want to sculpt the greens, roughs, bunkers and so on. but when i come near or over an non manifold edge it is moved away from its original positon -

is there a way to avoid this?

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I'd try adding those vertices to a vertex group and then using a mask modifier with this group as the modifiers target.

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  • $\begingroup$ this did not work - you can sculpt in the area which is masked out. you see the results when you leave the sculpt mode. $\endgroup$ – Rosebarb Feb 21 '14 at 18:10
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You can also use the Mask brush (or any of the other mask tools available in Header > Hide/Mask) to paint areas which you don't want to affect:

enter image description here

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  • $\begingroup$ this works very well - is there a method to convert a mesh selection into mask aereas? because on a complex surface it will be very easy to select non manifold edges- expand selection and make mask of the frist row of faces. $\endgroup$ – Rosebarb Feb 21 '14 at 18:14
  • $\begingroup$ @Rosebarb Not that I know of. That would be a useful feature though.. $\endgroup$ – gandalf3 Feb 21 '14 at 18:35
  • $\begingroup$ some detail i find in your screenshot: lasso or box mask is not in default blender - plz can you tell me add on or version number of your blender? $\endgroup$ – Rosebarb Feb 22 '14 at 17:22
  • $\begingroup$ @Rosebarb It should be there by default.. The above screenshot is a development build, maybe that's why. Try 2.69 or a dev build. $\endgroup$ – gandalf3 Feb 23 '14 at 17:53

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