I have parented and connected the bones of the armature: enter image description here

Yet, when I move the upper leg, the toe and the ankle don't follow. enter image description here

And I when I go to Pose Mode, the ankle move but I can't apply IK to the toe: enter image description here What can I do to get the toe and the ankle to move with the upper leg without deforming in Pose Mode?

My .blend file can be found here:

  • $\begingroup$ Could you upload your .blend file to be able to help you? $\endgroup$ – Tak Jan 22 '17 at 6:27
  • $\begingroup$ Yes. Thanks indeed. But how do I upload the file to this page? $\endgroup$ – Black Miti Jan 23 '17 at 21:49
  • $\begingroup$ blend-exchange.giantcowfilms.com $\endgroup$ – Tak Jan 23 '17 at 22:20
  • $\begingroup$ Don't forget to paste the link here ;) $\endgroup$ – Tak Jan 23 '17 at 22:28
  • $\begingroup$ Sorry. First time. $\endgroup$ – Black Miti Jan 23 '17 at 22:29

The main problem is that you are setting lots of IK constraints. To fix this I disabled the IK constraints for all bones except for the leg.lower_L.001 bone. To disable the IK you click on the eye icon as shown below:

enter image description here

Then I select the leg.lower_L.001 bone and set the chain length of its IK constraint to 3 to affect the whole leg (it's 3 parents) and now the IK works great as shown below:

enter image description here

To move the bones in edit mode, you will need to select the whole bones and move them together as shown:

enter image description here

  • $\begingroup$ Two last questions: 1) How I can get the two legs to move independently? 2) How can I get the legs to bend at the knee in Pose Mode? $\endgroup$ – Black Miti Jan 24 '17 at 0:46
  • $\begingroup$ @BlackMiti could you please ask another question on the website and I'll check it and provide an answer? cause it may be helpful for other people who has the same issues. Once you do it send me the link here and I'll answer it. $\endgroup$ – Tak Jan 24 '17 at 0:52

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