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I have a high poly model and I want to shift the resolution down.

I know about baking textures, but I was wondering wheter this is the best solution.

I don't need to capture all the details.

There is a function in zbrush that does this (you can choose how many percent of the polys that you want to keep), that shifts the resolution down but keeps most of the forms. It only tweeks it a little.

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  • $\begingroup$ Could you please upload your .blend file to be able to help you? $\endgroup$
    – Tak
    Jan 21, 2017 at 22:58
  • $\begingroup$ I don't have my computer with me, but I'll send you one if I get to it. - The Idea is (if you have a cube and sibdivide it a thousand times, you still only have 6 sides (to which it can be simplyfied). however if i sculp in dynoscope mode, it'll always create more vertisies that it'd need $\endgroup$
    – Frezzley
    Jan 21, 2017 at 23:33
  • $\begingroup$ dyntopo not dynoscope (you could create a model yourself using a cube and modifiing it a bit) you'll see pretty fast that the model (even simple forms) of you sculpt enough, will become huge (for rendering and animation purposes) $\endgroup$
    – Frezzley
    Jan 21, 2017 at 23:37
  • $\begingroup$ Let me know and tag me when you upload the file. $\endgroup$
    – Tak
    Jan 21, 2017 at 23:40
  • $\begingroup$ Manual retopology if it's organic. $\endgroup$
    – cgslav
    Jan 22, 2017 at 0:11

1 Answer 1

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Your best option is to use the Decimate modifier. It allows you to control how much of your mesh your want to reduce.

The Decimate Modifier:

Modifier decimate

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