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image for extrude I have created an image in Animate (Flash) using fill and stroke and exported as an .svg and also exported from Illustrator. I cannot extrude these as I can with images created in Blender. Please help a noob, thank you :)

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Use the Extrude option for curves. This let's you keep the SVG as adjustable vector art until you need to convert it to a mesh.

  1. Import your SVG to Blender. Imported vector art normally comes in as a Blender curve. Depending on the complexity of your SVG, you may need to select all curves with the file and use cntl-J to combine them into a complex curve. Scale it to suit.

  2. Select the SVG, and go to the Curve panel. The Curve panel offers a range of different options you can use to adjust the resolution, fill type or... lots of things.

  3. Adjust Geometry > Extrude. This will extrude your SVG at 90-degrees to the plane of the SVG.

  4. (Optional) Shape > Fill > Both. This might already be on Fill, but this will 'cap' closed curves in the SVG, creating solid pillars of your curve.

  5. (Totally optional) Shape > Resolution > Preview U > [some number]. Curves have infinite resolution, but eventually you will probably need to convert the curve to a mesh. The 'U' number is the number of segments each line segment will be divided. Use this carefully if you have a combination of very long and very short segments. You may wish to subdivide long segments (or combine short ones) before you apply the 'U' value.

  6. Have fun. Tip: You can adjust the extrude shape using another curve, providing an interesting way to shape your extrusion.

Demo video: Extruding SVGs

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Well first you have to go into object mode and click alt and c on your keyboard which will bring up the following menu: Convert to Menu

Click on the last option which is "Mesh from Curve/Meta/Surf/Text".

Then go into edit mode and you should be able to extrude like so: Final Product

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