I'm trying to work with a cloth simulation that encloses a particle system. Unfortunately, I can't get the cloth to be deformed by the particle system, while ignoring the particle emitter (I'm also using the Molecular Script to apply physics to the particles, http://pyroevil.com/molecular-script-docs/). In this case, I created two simple cubes to illustrate the problem, a cloth simulation cube surrounding a particle emitter cube. Wireframe image
edit - I tried setting the particles to Global and then moved the dupli-object, which solved the emitter problem, but then the cloth wouldn't interact with the particles.
edit - I also tried activating a cloth simulator on just the particle emitter. That didn't work either, although it could be a setting I'm missing. The cube does emit the particles and it does deform with the cloth simulation, but the particles don't interact with it. (I tried this after I uploaded the .blend file. I will upload a new .blend if I get closer to a solution).
I've added a simple .blend file that will hopefully illustrate the issue (Molecular Script needed to see the full idea, but shouldn't be necessary to see the problem).
I was actually able to get the Molecular simulation to work properly, by taking the top off of the cloth cube. I didn't include those settings in this .blend file though. For those that might download this one, the settings are really off.