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In Stop Motion Animation, the proccess is very simple, you have a piece of clay (or something else) and you tweak/remodel it after every frame.

Is there a workflow in blender, that lets you resculpt your model and move it, without rigging it, that is still practical?

For example like the transformation from bruce banner into hulk, while walking.

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  • $\begingroup$ Only shape keys come to mind, it could work maybe, but you will need a shape key for every frame (!), it depends on what you mean by "practical"... for your target result, bones rigging + maybe some shape key ( to morph the walking body) is the right choice (even if you set a keyframe per frame...) $\endgroup$ – m.ardito Jan 19 '17 at 8:22
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What you want to do can be done using shape keys. There are many tutorials on Youtube this is one of them Shape Keys Tutorial

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