I have an insanely detailed .fbx model that I need to optimize and export to threejs. It comes with a lot of texture files which I need too bake into one image to go with the threejs model. Unfortunately I can't upload the model as it is proprietary. I need some direction though, I am completely lost at the moment.
Basically three points i would like an answer to:
-make a single image from a whole gamut of textures.
-convert a .fbx model to threejs, with aforementioned texture.
-optimise it all to run with limited resources.
Thanks in advance