I used a program called L3DT to create a mountain-y terrain, and I saved the height map to a .XYZ file. Is there any way I can import this .XYZ file as a displace modifier in Blender? I don't want to use a generic Black and white file for the heightmap because there can be some confusion between the map and Blender, but .XYZ files store raw coordinate data for each vertice that makes up the terrain.
First, I generate the .XYZ file in L3DT, which I have confirmed works and is not corrupt, as this is my .XYZ file in a Point-cloud viewer called LIDARview.
Then, in blender, I create a plane and subdivide it 100 times to add some geometry, then add a displace modifier:
How would I go from here? I can't use a .XYZ file as a texture..