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I want to create a wrecking ball in Blender. As a first try I created a sphere, UV unwrapped that sphere with Sphere Projection and then tried to texture that sphere with a tiled texture. This is the material setup:
This is the texture I downloaded from textures.com
And this is the rendered image:
I tried scaling this image texture but this did not work I think. How can you texture a sphere with a tiled texture ? Perhaps this is easy with procedural textures but that is a skill I don't have at this moment. How to do it with an image texture or is it just not possible ?
P.S If I am taking the complete wrong direction by trying to texture this sphere with a tiled texture, please tell me. In the end I just want to texture this sphere in a way that it looks like a rusty wrecking ball
P.S I thought I had a tileable texture. But this not being the case this is not a good question. Sorry