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This question already has an answer here:

Is it possible to easily apply a rigid body to ( Parts of/ a complete ) mesh with a armature in a way so that it reacts to gravity?

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marked as duplicate by Denis, Leander, Ray Mairlot, iKlsR Jan 18 '17 at 16:29

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  • $\begingroup$ yes, see blender.stackexchange.com/questions/41235/… $\endgroup$ – m.ardito Jan 17 '17 at 13:49
  • $\begingroup$ Would it work the same for a rigid body? Seems it describes how to apply a cloth sim, to a armature not a rigid body. $\endgroup$ – Willson Jan 17 '17 at 14:16
  • $\begingroup$ The second answer is a solution using rigid bodies $\endgroup$ – Sazerac Jan 17 '17 at 23:32