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So, this is my set up.

I placed a UV sphere with a Subdivision Surface Modifier of 3 render and view subdivisions along with a displacement modifier holding a cloud texture which is controlled by an empty. Now, this is going to be placed in an animation where the shape of the sphere is going to be continuously changed using the empty throughout the animation. I could keyframe the movement of the empty but that would be too tedious to keep track of and setting a "Follow Path" constraint to the empty -- after creating a Bezier Circle around the sphere -- results in failure. Is there any way around it?

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You can parent the empty to an object or to three vertices of an object.

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  • $\begingroup$ any object in the scene, or what? $\endgroup$
    – Tejas
    Jan 17, 2017 at 13:21
  • $\begingroup$ Yea, so the empty follows the animated object. Or maybe I didnt understand your original question. $\endgroup$
    – eromod
    Jan 17, 2017 at 13:49
  • $\begingroup$ Or maybe what you are looking for is a never ending cycle? Like with animation curves? $\endgroup$
    – eromod
    Jan 17, 2017 at 14:02
  • $\begingroup$ Please give some steps as to how the user should do this. $\endgroup$ Jan 17, 2017 at 15:03
  • $\begingroup$ Yes, I'm looking for a cyclic animation $\endgroup$
    – Tejas
    Jan 17, 2017 at 17:58

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