I'm currently creating a dial where the needle is a separate texture. I would like to be able to turn the needle around the dial via the mapping node, as this will allow me to randomize the needle's position for multiple instances.
However, when using the mapping node and adjusting the "rotate" value, the needle does not spin around the center of the UV map (0-1 UV space). It instead rotates around...somewhere else.
How can I get it to properly rotate around the center of the dial?