I have been trying to bake a normal map for a clump of grass I want to put in a game engine. The problem I am facing is that whenever I bake the normal map it ignores the transparency texture on the grass blade models. What could I do to get the bake to take into account the transparency of the objects in the normal map? This is what keeps happening, on the left you can see there is transparency on the object, but the normal map ignores it.


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