I made a scene where a grenade bounces in and rolls across the floor, except the issue is when I render it the location changes slightly. I am running blender 2.78 with supported features only. I have turned all modifiers off and restarted blender. The problem still persists. Can anyone help me out?

Note: I made the animation by baking a physics simulation to key frames. The room was also made by archimesh. (I have tried disabling archimesh in the user preferences but it didn't change anything)

In the viewport it looks like this:

enter image description here

In the render it looks like this: enter image description here

Notice in the bottom right that the grenade has not changed locations. To my eye it looks like the grenade is in the same place, but the floor has changed locations. But either way, I do not know why this is happening. Thanks!

  • $\begingroup$ Cycles dislacement? $\endgroup$ – Leander Jan 15 '17 at 11:56
  • $\begingroup$ If you are talking about the modifier, there isn't one on the floor. All the floor modifiers are turned off. If you are talking about the material, I have only supported features turned on. $\endgroup$ – Pythogen Jan 15 '17 at 12:56
  • $\begingroup$ Yes, I meant the material displacement. Try to remove everthing from your file except for placeholder object and upload it to blend-exchange.giantcowfilms.com, possibly? $\endgroup$ – Leander Jan 15 '17 at 13:13
  • $\begingroup$ Place holder object? $\endgroup$ – Pythogen Jan 15 '17 at 13:15
  • $\begingroup$ Just a condensed version of the scene, so no one steals your materials and the file size is small. $\endgroup$ – Leander Jan 15 '17 at 13:16

There is a hidden object in your scene.

Since it only has restrict viewport visibility turned "on" you can only see it in the render.

To unhide all press ⎇ AltH in the 3D viewport.

Or locate the hidden object in the outliner and delete it or restrict rendering for it as well.

enter image description here


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