I made a scene where a grenade bounces in and rolls across the floor, except the issue is when I render it the location changes slightly. I am running blender 2.78 with supported features only. I have turned all modifiers off and restarted blender. The problem still persists. Can anyone help me out?
Note: I made the animation by baking a physics simulation to key frames. The room was also made by archimesh. (I have tried disabling archimesh in the user preferences but it didn't change anything)
In the viewport it looks like this:
Notice in the bottom right that the grenade has not changed locations. To my eye it looks like the grenade is in the same place, but the floor has changed locations. But either way, I do not know why this is happening. Thanks!