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Good evening,

I have a question about joining 2 objects. I am currently working on a tire project and want to connect 2 different objects, but I get a weird shading issue like you can see in this picture. enter image description here Here is also a picture of the geometry.
I used the SStep option from Hard Ops. (Autosmooth 60°)

vexE

Edit:

I basically have those two opjects, I want to connect together. Pic 1 They are joined together and they have a Mirror, Bevel, an Array modifier and Auto Smooth at 60°(No Modifier->The option from the Data Tab). Now I want to connect the geometry of those 2 joined objects so I can bevel the edges, but I get this shading issue, as shown above. I hope you understand what I mean. I cant upload the blend file, because this is a client work...

I just figured it out. I added a solidify modifier, connected both meshes and removed the geometry you cant see. Thank you for your effort @Tak and @Duarte Farrajota Ramos

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  • $\begingroup$ Hard to tell from those screenshot alone, looks like you removed doubles, and it joined to vertex from the different surfaces. Please edit your question and provide more information on what you did, more screenshots, or possibly a blend file. $\endgroup$ – Duarte Farrajota Ramos Jan 14 '17 at 1:34
  • $\begingroup$ @Duarte Farrajota Ramos I just saw your command, I will make some screenshots tomorrow and add some information. $\endgroup$ – vexE Jan 14 '17 at 21:14
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  1. Enter edit mode Tab
  2. Select these vertices using C
  3. Smooth selected vertices using Ctrl+V
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  • $\begingroup$ When I do what you told me, I get this result. i.stack.imgur.com/ci9dJ.png $\endgroup$ – vexE Jan 14 '17 at 18:36
  • $\begingroup$ Well, could you upload your .blend file to be able to help you? It's hard to keep guessing. $\endgroup$ – Tak Jan 14 '17 at 22:34
  • $\begingroup$ I will try this in a second $\endgroup$ – vexE Jan 15 '17 at 16:12
  • $\begingroup$ @vexE Could you please accept and upvote the answer if it was helpful? $\endgroup$ – Tak Jan 26 '17 at 13:15
  • $\begingroup$ This wasn't helpful. I figured the problem out myself. $\endgroup$ – vexE Jan 27 '17 at 16:47

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