I've got a hand model, I've rigged it and now I'm trying to avoid the fingers passing through the hand itself.

I understand that to activate Self Collision in Soft Body I have to activate "Soft Body Edges" but I simply can't find it in Blender 2.78a. When I select the mesh, and go to physics, there is no option for it like in previous versions.

How can I make it?


Edit: I've seen that there might be a problem with the model that I have imported. It's this one http://www.blendswap.com/blends/view/81285 and the one used is .x3d. It's a ShapeIndexedFaceSet

Physics menu

  • $\begingroup$ I added a screenshot of the menu I can access $\endgroup$ – Sanjo Jan 13 '17 at 13:21

REWRITTEN ANSWER: Based on your screenshot, you must be in "Blender Game" mode. The settings you are looking for are available only if you use Cycles or "Blender Render".

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  • $\begingroup$ Yes! I've started a new project and saw tha it must be a problem with the model I used. Is there any condition to add these properties to a mesh? $\endgroup$ – Sanjo Jan 13 '17 at 13:17
  • $\begingroup$ You are absolutely right. But for my application I need it on Blender Game. Is there a way to make objects collide with themselves in blender game engine? Thanks! $\endgroup$ – Sanjo Jan 13 '17 at 15:29
  • $\begingroup$ I'm not an expert on the Blender Game, I suggest that you ask a separate specific question (Title: Is there a way to make objects collide with themselves in blender game engine?)(Included tag: game-engine), hopefully somebody can answer it. $\endgroup$ – lbalazscs Jan 13 '17 at 16:41

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