I've got a hand model, I've rigged it and now I'm trying to avoid the fingers passing through the hand itself.
I understand that to activate Self Collision in Soft Body I have to activate "Soft Body Edges" but I simply can't find it in Blender 2.78a. When I select the mesh, and go to physics, there is no option for it like in previous versions.
How can I make it?
Edit: I've seen that there might be a problem with the model that I have imported. It's this one http://www.blendswap.com/blends/view/81285 and the one used is .x3d. It's a ShapeIndexedFaceSet