0
$\begingroup$

After booling with difference there is left weird shading on cube. How to fix it?

enter image description here

http://www.mediafire.com/file/hutki3noraf0ksg/bt.blend

$\endgroup$
1
  • 1
    $\begingroup$ It's because there are some ngons created by Bool Tools. Add more loop cuts to the mesh and use autosmooth. Or just model it by hand, it will be very simple (keep only quads). $\endgroup$ – cgslav Jan 13 '17 at 8:45
0
$\begingroup$

2 Ways you can fix it

Click the Cube and go to shading in the left hand tool panel instead of smooth just click Flat enter image description here

OR

Click on the cube and apply the boolean modifier only and add the edge split modifier to it. And bring the edge split modifier on the top then the bevel modifier in the order. enter image description here

$\endgroup$
5
  • 1
    $\begingroup$ In both ways bevel is gone. $\endgroup$ – cgslav Jan 13 '17 at 15:40
  • 1
    $\begingroup$ on click of flat shading how the bevel is removed its applied the flat shading nothing else and the bevel is at the outer side not inside of the cube $\endgroup$ – atek Jan 13 '17 at 15:47
  • 1
    $\begingroup$ Yeah, bevel without smooth shading. $\endgroup$ – cgslav Jan 13 '17 at 15:49
  • 1
    $\begingroup$ and notice there is no bevel inside u have to add bevel $\endgroup$ – atek Jan 13 '17 at 15:55
  • 1
    $\begingroup$ In OP example there are both inside and outside bevels. Still those methods are bad habits because of 'dirty' mesh topology. $\endgroup$ – cgslav Jan 13 '17 at 15:58

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.