Im trying to get a user friendly unwrap for a weapon, ive tried many methods but they all either return complex texture maps or distorted mapping, what techniques can I use to make the unwrapping a little bit easier or more user friendly?
I made the gun in multiple parts as per real life (receiver, stock, etc)
The gun will be re-texture-able by the community so it needs to be easy to read
here are two examples of the most common problem I am facing