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I have a scene with two characters (mesh objects) in the camera frame, and I'd like to remove and replace the character closest to the camera as the scene progresses--WITHOUT changing the location of the character object, because that would disturb hair/cloth dynamics parented to the mesh. In Cycles this was easy to do by keying exclusion layers, but I need to render this in Blender Internal, which doesn't have that option, so I've started looking at masking. I put a plane into the scene between the two characters that I can animate in and out of the shot, similar to this (imagine the plane large enough to completely hide the green monkey): plane between suzannes

However, trying to use this plane as a mask or with a mask layer only hides the green monkey, instead of the red one.

Is there a way to completely hide the red monkey in the render and only show the green one, preferably in a way that can be keyed/animated?

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You can enable the X-Ray option of the Cube and the green mesh, so they will be visible infront of the red mesh as shown below:

enter image description here

As shown below I made a scene with a red monkey and a green cube where the monkey is in-front of the cube.

enter image description here

This is the result of the rendering:

enter image description here

To avoid the red monkey from appearing while rendering then you un-click the render button of this object as shown below:

enter image description here

This will be the result of rendering:

enter image description here

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  • $\begingroup$ That's neat! That doesn't show up in the render, though, nor does it hide the red mesh entirely. $\endgroup$
    – Myshu
    Jan 12, 2017 at 23:27
  • $\begingroup$ I'm not sure what you mean, so is your problem solved? $\endgroup$
    – Tak
    Jan 12, 2017 at 23:28
  • $\begingroup$ No, it's not. I want the green monkey to appear in the render and not the red one at all. I'll edit my question to be more clear about it. $\endgroup$
    – Myshu
    Jan 12, 2017 at 23:33
  • $\begingroup$ @Myshu answer edited to do what you want :) $\endgroup$
    – Tak
    Jan 12, 2017 at 23:48
  • $\begingroup$ That is helpful, since I can turn that render button on/off with keyframes. Thank you. :) $\endgroup$
    – Myshu
    Jan 12, 2017 at 23:54

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