0
$\begingroup$

I have a scene with two characters (mesh objects) in the camera frame, and I'd like to remove and replace the character closest to the camera as the scene progresses--WITHOUT changing the location of the character object, because that would disturb hair/cloth dynamics parented to the mesh. In Cycles this was easy to do by keying exclusion layers, but I need to render this in Blender Internal, which doesn't have that option, so I've started looking at masking. I put a plane into the scene between the two characters that I can animate in and out of the shot, similar to this (imagine the plane large enough to completely hide the green monkey): plane between suzannes

However, trying to use this plane as a mask or with a mask layer only hides the green monkey, instead of the red one.

Is there a way to completely hide the red monkey in the render and only show the green one, preferably in a way that can be keyed/animated?

$\endgroup$
1
$\begingroup$

You can enable the X-Ray option of the Cube and the green mesh, so they will be visible infront of the red mesh as shown below:

enter image description here

As shown below I made a scene with a red monkey and a green cube where the monkey is in-front of the cube.

enter image description here

This is the result of the rendering:

enter image description here

To avoid the red monkey from appearing while rendering then you un-click the render button of this object as shown below:

enter image description here

This will be the result of rendering:

enter image description here

$\endgroup$
  • $\begingroup$ That's neat! That doesn't show up in the render, though, nor does it hide the red mesh entirely. $\endgroup$ – Myshu Jan 12 '17 at 23:27
  • $\begingroup$ I'm not sure what you mean, so is your problem solved? $\endgroup$ – Tak Jan 12 '17 at 23:28
  • $\begingroup$ No, it's not. I want the green monkey to appear in the render and not the red one at all. I'll edit my question to be more clear about it. $\endgroup$ – Myshu Jan 12 '17 at 23:33
  • $\begingroup$ @Myshu answer edited to do what you want :) $\endgroup$ – Tak Jan 12 '17 at 23:48
  • $\begingroup$ That is helpful, since I can turn that render button on/off with keyframes. Thank you. :) $\endgroup$ – Myshu Jan 12 '17 at 23:54

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.