I had a problem last night with my armature having a very weird deform which was answered by having to apply pose at rest pose. before knowing that i was tweaking around with some of the settings and now i have no idea what i did to get it back to normal. my right enter image description here


You need to apply your mirror modifier of your mesh before parenting.

This is the steps I did:

  1. Go to the mirror mesh modifier and apply it
  2. Go to to the vertex groups and delete all groups as shown: enter image description here
  3. Select Mesh then armature then hit ctrl+P and automatic weighting

This is the result after these steps:

enter image description here

The updated .blend file can be found here:


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