in my node setup I have a value node. I want this node to influence the scaling of my mapping node.
Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the scale of my texture?
I found an answer to my question: Possible to control a Driver from a Group Node input slider?
Because the original question here is another one, I won't delete my post. Maybe it is helpful for someone.