in my node setup I have a value node. I want this node to influence the scaling of my mapping node.

Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the scale of my texture?


I found an answer to my question: Possible to control a Driver from a Group Node input slider?

Because the original question here is another one, I won't delete my post. Maybe it is helpful for someone.


If you only want to scale the texture, you can use a MixRGB node set to Multiply instead of the Mapping node, as in this example:

enter image description here

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  • $\begingroup$ Well, thats even easier and with less nodes than the answer I found 10 seconds ago. thanks a lot $\endgroup$ – bstnhnsl Jan 12 '17 at 15:47

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