8
$\begingroup$

in my node setup I have a value node. I want this node to influence the scaling of my mapping node.

Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the scale of my texture?

https://i.sstatic.net/lbv03.gif


I found an answer to my question: Possible to control a Driver from a Group Node input slider?

Because the original question here is another one, I won't delete my post. Maybe it is helpful for someone.

$\endgroup$
1

1 Answer 1

12
$\begingroup$

If you only want to scale the texture, you can use a MixRGB node set to Multiply instead of the Mapping node, as in this example:

enter image description here

$\endgroup$
1
  • $\begingroup$ Well, thats even easier and with less nodes than the answer I found 10 seconds ago. thanks a lot $\endgroup$
    – bstnhnsl
    Jan 12, 2017 at 15:47

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .