In the image below, I applied an armature with bendy bones to a well subdivided tube mesh. When I deform the bendy bones, the mesh follows well, but vertices are bound to the number of bendy bones subdivisions. This leads to deformation gaps (orange in the image). I would like my mesh to be deformed equally (pink in the image).

Is there an easy way to achieve this result?

bendy bones deformation gaps

  • $\begingroup$ I also am experiencing a similar problem. Different meshes may allow different solutions. You example above seems to have many alternatives because it looks circular. $\endgroup$ – atomicbezierslinger Jul 13 '18 at 2:39

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