I've made a texture that contains dots I'd like to use as a puddle texture on a sidewalk. One thing I've noticed is that if you look at the puddles closest to the camera, you can clearly see the low-resolution:
Is there a node or node setup I could make that would allow me to blur this texture? Or, more specifically, the alpha of the texture? The puddles image is Black and white, and I have the alpha of that image feed as a factor into my node composition:
I'd prefer not to have to do this in an external program, because I have 399 images that I am going to put into an image sequence for this node.