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I'm having some trouble modeling the bottom part og a sword, which you can see in the pictures below. I was wondering if anyone could give me some pointers on how to model something like that, because I'm a little lost ~

Model Referance

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There are many way to model depending on experience, style and end use. Here’s one approach:

  1. Delete the default cube.

  2. Add a plane > Press SHIFT + “A” and select “Plane” from the drop down menu.

  3. Go into Top View > Press “7”.

  4. With the plane selected go into “Edit Mode” > Press “TAB”.

  5. Subdivide once > Press “W” and select Subdivide from the drop down menu.

  6. Select five vertices and delete them > Press “X” and select Vertices from the drop down menu.

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  1. Add two Loop Cuts > Press CTRL + “R” > Left click and drag to where you want it then Left click again to set in place.

  2. Select three vertices and extrude . Press “E” and drag holding CTRL to snap them to the grid. Left click to set in place.

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  1. Add a Mirror Modifier (This can be done any time after step six). Check off boxes “Y” and “Clipping” in the Mirror Modifier panel.

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  1. Select all of the vertices. > Go into Front View by pressing “1”. > Press “E” to extrude. > drag downward.

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  1. Press “S” to scale outward.

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  1. Press “E” to extrude downward.

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  • Add a Subsurf Modifier and set Shading to Smooth to finish it off.
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