0
$\begingroup$

anyone know if there's a way to avoid this while vertex painting?

enter image description here

Thanks

| improve this question | | | | |
$\endgroup$
1
$\begingroup$

The easiest way to do this would be too increase our blead value in the options panel of painting. The only problem with that is you might have to move your uvs around a bit so they won't bleed into each other.

| improve this answer | | | | |
$\endgroup$
  • $\begingroup$ Yeah, seems to be the only solution. Thanks :) $\endgroup$ – Opponent019 Jan 28 '17 at 6:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.