I'm trying to make a chain of "segments", meaning I have 3 bones in a setup and I'd like to replicate them along the z-axis. I use a for loop to duplicate the entire armature, my object and then rename the bones of each segment. Which works best for vertex groups assignment.
I then use CtrlJ to join the meshes as well as the armatures. When I go into Edit Mode for the mesh, I can just use Remove Doubles to connect the pieces, but here is my problem:
When I join the armatures, I have a chain of bones that are not parented, so I was trying to find a method that does something like this:
for bone in arm.pose.bones: i += 1 bone[i].parent = bone[i-1]
(pseudocode, but I hope you know what I mean)
But bone parent is read-only and the
ops.pose.parent_set() only works if there is an active bone, but I could not figure out how to change the active bone.
bone.select seems to always be
True, so I'm not entirely sure how to us the ops. I hope there is a better way, like with objects, where you can just assign your parent object/bone.