I have no idea whether this has been done or is even feasible. Nonetheless:

The scenario I'm imagining goes like this: you model a spaceship in Blender, add a script so that can control pitch, roll, yaw and throttle using the keyboard, then "perform" the movements that you want to have in your animation. This is then converted into a set of keyframes for location and rotation.

I think this could be a huge time-saver for scenes requiring multiple objects behaving the same way, but I know very little about the practical side. Has anyone else done this? Many thanks.

  • $\begingroup$ I am not sure why this would be a time saver, as opposed to duplicating similar moving objects and slightly changing each? If you did motion capture then you could easily turn gestures into a set of coordinates, but I'm not sure why a keyboard would work in 3d (arrows could do 2d though). Do you have examples of what you have in mind? $\endgroup$ Jan 11, 2017 at 2:29
  • $\begingroup$ Imagine you had a scene in which you wanted a number of airplanes flying in unique patterns, and each flying as you would expect - turning speed, acceleration, and so on - if you had a flightsim-style setup, you would be able to record yourself piloting each plane. $\endgroup$ Jan 11, 2017 at 15:33
  • 2
    $\begingroup$ This might be what you are looking for - blender.stackexchange.com/questions/61335/… $\endgroup$
    – Ed Tate
    Jan 11, 2017 at 18:10


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