I'm able to rotate and scale the root bone of my armature in order to affect my model, but changing its position does not appear to do anything. The location appears to be changed, looking at the bone's transform, but it does not visually affect anything.
-location is not locked
-Auto IK is not on
-manipulate center points is not selected
-duplication in object properties is set to none

changed x pos to  9999, no visual difference

  • $\begingroup$ There will be a constraint on the bone with "Transform" unchecked, which is why the transform value changes. $\endgroup$ – Leander Jan 10 '17 at 10:22

Looking at your file this problem is because the root bone Bone.27 is set to Connected. You need to unset this. To do this follow the below steps:

  1. Switch to Edit Mode
  2. Select the root bone Bone.27
  3. Go to the Bone tab in the properties window
  4. Uncheck the Connectedcheck box in the relations panel

enter image description here

This will fix the problem and you will be able to grab the root bone and move the character using it as shown below:

enter image description here

Updated .blend file can be found here:

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