Is there a simple, sure-fire way of just beveling a spline without it constantly either twisting or breaking or whatever else? I'd like to think i'm at least of an intermediate skill level with Blender, but i still can't get my head round Blender's splines. A different spline, a different experience. All i want is to bevel a spline and have the bevel thickness be the same throughout its length. This is as close as i got.
The weight, the radius and the tilt (1,1,0) is the same on all the vertices. The LocRotScale on the spline were applied numerous times.
Would really appreciate any help. Thanks.